Technalysis Research
 
Previous Blogs

October 11, 2016
Galaxy Note 7: The Death of a Smartphone

October 4, 2016
Service Providers Still Act Like Utilities

September 30, 2016
Google Updates Their Cloud Offerings

September 27, 2016
The Andromeda Strain

September 13, 2016
Apple's Missed Audio Opportunity

September 9, 2016
Traditional IT Companies Announce Major Changes: Dell, HP Enterprise, Intel

September 6, 2016
Rethinking Smart Home Gateways

August 30, 2016
Ridesharing Impact Dramatically Overstated

August 23, 2016
Consumer Interest in Auto Tech? Slower Than You Think

August 19, 2016
Intel Focuses on Automotive

August 16, 2016
The Utility of Cloud Computing

August 12, 2016
Intel Purchases AI Chip Vendor

August 9, 2016
The Digital Identity Dilemma

August 2, 2016
IoT Strategies Going Vertical

July 29, 2016
Yahoo-Verizon Deal

July 26, 2016
Creating New Worlds

July 19, 2016
The State of Smart Homes

July 15, 2016
US PC Market Shows Improvement

July 12, 2016
Pokemon Go is an AR Watershed

July 5, 2016
Car Wars: The Battle for Automotive Tech

July 1, 2016
Microsoft Announces Windows 10 Anniversary Update

June 28, 2016
Digital Audio Progress Highlights Tech’s More Human Future

June 24, 2016
HP Inc. Offers Thinnest Notebook

June 21, 2016
IoT Faces Challenges with Scale

June 17, 2016
Snapchat Opens Up New Options for Marketers

June 14, 2016
Apple Drives Apps into Services

June 7, 2016
The Evolution of Cloud Computing

May 31, 2016
Voice-Based Computing with Digital Assistants

May 24, 2016
Turning Makers into Manufacturers

May 20, 2016
Google Brings Android Apps to Chrome

May 17, 2016
Virtual Reality Brings New Life…to Desktops?

May 10, 2016
The Biggest Question for IoT…Who Pays?

May 3, 2016
Learning About Deep Learning

April 26, 2016
The End of Hardware?

April 19, 2016
Enterprise IoT Drives Indirect Savings

April 12, 2016
TidBits About Bots

April 5, 2016
VR in the Cloud

March 29, 2016
IOT Will Drive Tech Outside of IT

March 22, 2016
Apple Moves to Middle Age

March 15, 2016
The Invisible Platform

March 8, 2016
Bringing Makers to Business

March 1, 2016
IOT Coming Into Focus

February 23, 2016
The Devices Formerly Known as Smartphones

February 16, 2016
Can Web Music Survive?

February 9, 2016
The Growing Choices in Wireless Connectivity

February 2, 2016
What if Twitter Died?

January 26, 2016
Smart Home Safety Evolution: Physical to Digital

January 19, 2016
The Promise and Confusion of USB Type-C

January 12, 2016
The Hottest Computing Device? Cars

January 5, 2016
Top Tech Predictions for 2016, Part 2

December 30, 2015
Top Tech Predictions for 2016, Part 1

2015 Blogs

2014 Blogs


2013 Blogs

















TECHnalysis Research Blog Extra

October 14, 2016
Sony PlayStation VR Brings Virtual Reality to the Masses

By Bob O'Donnell

The buzz and hype around virtual reality has been extremely high for the last few years, but the real-world impact has been fairly muted. Sure, there’s been some interesting experiments with Google Cardboard, Samsung’s Gear VR and other mobile-driven VR headsets, but most people acknowledge that those products can’t really compete with more powerful PC-driven options from Oculus and HTC when it comes to a truly immersive VR experience.

Sony, however, is looking to take a different tack with its new $399 PlayStation VR headset, which works along with the 40 million+ PS4 game consoles that are already in existence in people’s living rooms. Essentially, they’re bringing what many reviewers are saying is a VR quality of experience that’s similar to those higher-end headsets, but at a much more affordable price. Even more importantly, they’re providing it as an accessory to a device people already own.

The result is an opportunity to really bring virtual reality to the masses in a way that no previous offering from other vendors really has. Plus, because much of the early compelling content for VR is gaming and entertainment-focused, it’s a great match from both a product and a customer perspective. Anyone who has invested in a PS4 already is clearly interested in gaming, and the PlayStation VR promises to bring a new higher-level of gaming immersion than most have ever experienced.

This is an important point to remember, because the vast majority of consumers have still had very little or no experience with VR. For many of them, PlayStation VR will be their introduction to virtual reality. As a result, I think is likely going to get some of the benefits that come from being first to market—it’s bound to create a lot of buzz and excitement around the product and the Sony brand. Given how long it’s been since Sony has had a truly groundbreaking product, it’s likely going to provide a much needed boost to the brand.

Though it’s still early, early reaction from Japan suggests that company could have a big hit on their hands. Customers travelled long distances and formed lines outside of retailers in an Apple-like way to purchase or place an order for a PlayStation VR—that’s something we haven’t seen for a Sony product in quite some time.

Moving forward, Sony’s also hoping to expand beyond gaming and possibly even bring new customers to the PS4 and forthcoming PS4 Pro updated gaming console by providing entertainment-related “experiences” tied to Sony-owned media content, as well as educational and virtual travel type offerings.

It’s still early days for VR, but I have a feeling that Sony is making a strong debut.

Here's a link to the column: https://techpinions.com/unpacked-for-friday-october-14th-2016/47458

Bob O’Donnell is the president and chief analyst of TECHnalysis Research, LLC a market research firm that provides strategic consulting and market research services to the technology industry and professional financial community. You can follow him on Twitter @bobodtech.

Podcasts
Leveraging more than 10 years of award-winning, professional radio experience, TECHnalysis Research participates in a video-based podcast called Everything Technology.
LEARN MORE
  Research Offerings
TECHnalysis Research offers a wide range of research deliverables that you can read about here.
READ MORE